To start with, this isn’t a traditional port situation. Why is porting Survivors of the Void to consoles this complex? We completely get the urge to want it sooner. Releasing Survivors of the Void on consoles prior to taking this step would simply be kicking a can and allowing ourselves to settle for an experience unfit for players. Taking the time to rework the code at a fundamental level gives us the best foundation for delivering future content and creating a better experience on consoles. Historically, Risk of Rain 2 players on console have not had the same quality of experience as players on the PC version of the game. Why did you choose to completely rebuild the console code before releasing Survivors of the Void on console? The one thing we’ll never do is sacrifice quality in the name of speed, so we’re giving the team the time they need to deliver a great experience on consoles. Our team has been working hard to bring you the best console version possible. We really appreciate your patience over this past year. However, it has taken us longer than we had expected when we kicked off that process to make that happen. Our intention was always to bring Survivors of the Void to consoles not long after its PC release. Going forward, we promise to be more open and transparent, and we will do a better job of keeping you all updated on our progress.ĭid you always know it would take this long to deliver the console version of Survivors of the Void ? We could have and should have done a better job more regularly communicating all of the hard work the team is doing on this project. This has been a very high priority for us. How high a priority has getting Survivors of the Void to console players been for you? You’ve all been very patient with us, and we deeply appreciate it. And when challenges show up, we’ll share those too. Sometimes that information will be about exciting things we hope you’ll love. Giving you all an update has taken longer than we hoped, and moving forward we’ll get you them more often. We really appreciate your patience, and we’ll get it in your hands as soon as we can. We realize that is frustrating and don’t want to do that again. We’ve given you dates before and have been wrong. We don’t know exactly when, with 100% certainty, we’ll reach that quality bar. We are singularly focused on creating a version of the game that lives up to your expectations for Risk of Rain 2, so the quality of the build is going to determine when we’re ready for release. Thanks for your understanding and support, So we wanted to answer some of the biggest ones in a Q&A. In the meantime, we promise you more transparency moving forward. When we’re confident we’ve achieved the quality you expect from us, we’ll give you the exact date it’ll be released. We want to make sure the next time we give you a date, we get it right. We appreciate how patient all of you have been. This will significantly enhance our ability to fix bugs, deliver performance improvements, and release updates in the future. We’re rebuilding every console version of Risk of Rain 2 from the ground up so that we’ll be able to unify the codebase across all platforms. The reason this has been such a time-consuming undertaking is that this isn’t a traditional port situation. We’re making strong progress, but it’s taken longer than any of us had expected. First, we want you to know it’s still our top priority. We wanted to update everyone on the progress of Survivors of the Void’s console versions.
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